MMORPG – Skill Controller – Server Side

Abstract I will introduce Skill Control system for MMORPG Server. It is somewhat hybrid(partially hit collision detection logic is positioned on client and server both) designed but thanks to this architecture, action based skill system could be implemented. Overall Skill System Skill System For supporting action based skill(which requiring rapid server response time) and non-targeting … Continue reading MMORPG – Skill Controller – Server Side